


Wild Shape will overwrite any previous effects that set the creature's power and toughness to specific numbers. There are other wands and staves and rings and rods one could probably get some use out of, but those are the things that stuck out to me the most. The creature loses all other creature types, but it retains its abilities. Staff of the Woodlands would also accomplish that nicely, with the added benefit of being useful in melee for when you're out of Wild Shapes. Similarly, a Ring of Animal influence would accomplish many minor Druidic things while allowing you to save the spell slots for Wild Shape healing or other spells. If the DM doesn't, the amulet of wild shape ( Magic of Faern 167) (40,000 gp 0 lbs.) grants wild shape as a level 5 druid or increases existing wild shape ability by 4 effective druid levels to a maximum of 20. (Though you'd need to spend a bonus action activating that effect before you shifted.)ĭancing Sword would be beneficial for similar reasons.ĭepending on how long a DM is going to say it takes to affix shoes, the Horseshoes of Speed/a Zephyr could come in handy if you shift into something equine.Īn Ioun Stone would also work, assuming the DM doesn't rule that an item orbiting your head counts as equipment that gets shifted.Ī Pearl of Power would be nice for getting back spell slots spent healing yourself in Wild Shape form. Insignia of Claws gives a +1 to attack and damage rolls with natural weapons.Īnimated Shield gives you a shield bonus as though you were wielding it, even though it's hovering near you, and therefore doesn't require a actual hand to use.
